Thursday, 17 May 2012

EVENT TONIGHT: Videogames as Telehealth Technology

Speaker: Stuart Smith

Host: IEEE-SSIT
Time: Thursday 17 May 2012, 6pm for 6:15pm start

Location: John Goodsell Building Room LG 19 Parking station at Botany St Gate 11, University of New South Wales Kensington Campus

Cost: Free. Public welcome

RSVP: Lyria Bennett Moses (lyria@unsw.edu.au)
 
About the event
 
Declines in physical or cognitive function are associated with age-related impairments to overall health. Functional impairment resulting from injury or disease contribute to parallel declines in self-confidence, social interactions and community involvement. Fear of a major incident such as a stroke or a bone-breaking fall can lead to the decision to move into a supported environment which can be viewed as a major step in the loss of independence and quality of life. Novel use of videogame console technologies are beginning to be explored as a commercially available means for delivering training and rehabilitation programs to older adults in their own homes. We provide an overview of the main videogame console systems (Wii, Playstation and Xbox) and discuss some use case scenarios for rehabilitation, assessment and training of functional ability in older adults or those living with a disability.

About the speaker

Dr Stuart Smith is an NHMRC Career Development Award-Industry researcher with a particular interest in the application of technologies such as video games and the internet for home-based monitoring of health.


He was involved in establishing the Technology Research for Independent Living Centre in Ireland which developed technologies to monitor the health of older adults to facilitate their continued independent and healthy living.

He currently chairs the working group on Games for Health within the Health Informatics Society of Australia, whose aim is to establish connections between health researchers and video game developers and manufacturers to develop games that are appropriate for patient rehabilitation.

Dr Smith has secured NHMRC funding to develop video games for reducing fall risk in older adults and is a PI on Dr Penelope McNulty’s NHMRC project investigating the use of the Nintendo Wii in rehabilitation of upper limb function following stroke. He is also involved in pilot trials assessing the effect of video game play in rehabilitation of stroke and spinal cord injury patients at the Prince of Wales Hospital.

Dr Smith has recently had a manuscript accepted by the British Journal of Sports Medicine on his modification of the ‘Dance Dance Revolution’ video game for step training in older adults. He has two recent book chapters on the application of video gaming technologies to rehabilitation and has organised workshops on Games for Health at international conferences.

Recently Dr Smith contributed to a successful bid for funding from the Federal Department of Education, Employment and Workplace Relations to build video games that are specifically targeted at health.
 
About the sponsor
 
The IEEE is a voluntary organisation with more than 350,000 members. The SSIT has about 2000 members in 56 countries worldwide and growing. The Society focuses on the impact of technology on society, including both positive and negative effects, the impact of society on the engineering profession, the history of the societal aspects of electrotechnology, and professional, social and economic responsibility in the practice of engineering and its related technology.
 
SSIT publishes a quarterly journal, IEEE Technology & Society magazine (free with your Membership).
 
SSIT can be contacted at ssit.australia@ieee.org.

3 comments:

  1. In recent years the use of videogame technology has increased within the domain of health, in particular to facilitate rehabilitation following a stroke or fall...

    gaming computer

    ReplyDelete
  2. In my opinion, the emergence of telehealth right now has given a more positive impact and benefits especially to the health care industry. It helps our health care professionals to educate patients as well as help patients to be more proactive and efficient.

    ReplyDelete
  3. Thanks for such a wonderful post. I've found more useful information on this topic here Telehealth careers

    ReplyDelete